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Its a racing game were the main objective is to treverse the map using a grappling hook and hoverboard when on ground while dodging the buildings. Do the quickest routs and the faster reach8ing the finish.

Uses real physiscs to do the movement of the swing and hoverboard.

The players as full liberty to do the route that he fits the best to do the fastest time.

Developed by a solo gamedev

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Main Menu

News

Hello everyone!

Today I'm going to give you a glimpse of the main menu and some other things. The main menu is still a work in progress but I will give you a glimpse of what I've been working on.

MainMenu


The objective of the main menu is to have an animation for each state. Currently, there will be 6 states hovering over the play button, score button, quit button, volume slide, and scrolling the list of times and idle when nothing is selected. I also want to add some glitch effects when hovering the button.

I also implemented a compass to guide the player through checkpoints.

Compass

And that's all. Have a good weekend :)

Don't forget to follow me on X.

GrappleRally

Company

Animations

Animations

News

In this post I will explain what animations I implemented and how.

New map for the game

New map for the game

News

Made a new map(level) for the game. Looks like a metro-city.

GrapplingHook Mechanics

GrapplingHook Mechanics

News

Grappling Hook mechanics implemented in OffRoadRacing.

Movement

Movement

News

This is the movement of the game, implemented with physics.

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