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In a grim, corporate world of magic and science, few individuals have the resources to stand against the industrial titans that run the globe. In the shadows, a covert war between rebels and their corporate overlords rages, and that's precisely where you come in. Your mission: infiltrate an evacuated facility owned by a dangerous mega-corp, steal a potentially world-altering artifact, get out alive.

Oh, and evade the demons that patrol the facility, bound into servitude by TeneDyne Corporation's signature blend of magic and technology. Should be no problem.

Use magitech gadgets to evade capture.

When in danger, drop an EMP charge to temporarily pin down your demonic assailant. Be careful, though - you only have a limited supply of the devices. You also have active camouflage in the form of your enchanted suit: its invisibility allows you to fade out of perception, giving you a chance to sneak past your enemies. It recharges in time... but not fast enough to always count on when you're in trouble.

Uncover the facility's secrets.

Your mole - a turncoat TeneDyne researcher - has intel on the facility and a secret way into the building. But he doesn't know everything that transpired during the evacuation. What might he have been missing - or worse, what might he have been hiding?

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